The picture in the second Jack Hall Treasure Map is of the Cotorra Springs, a location to the north of the Cumberland Forest. It’s hard to miss them. The water of the springs is beautifully clear, and what looks like geysers are in the area. To the west of the springs is a strange cluster of rock pi
Why didn’t the gang just eliminate both men then and there? Why even bother having the discussion in the first place? Sure, it wouldn’t have solved their problems, but it certainly would have given them enough time to get out of do
The first High Stakes Treasure Map requires either a random encounter or a bit of money to acquire. The random encounter route means you bump into an old man holding a treasure map. He gets nervous and dodgy when you approach. You’re going to have to take the map from him, but that doesn’t mean you have to shoot
You could argue that they were waiting for Dutch to return before attacking the new hideout, but that’s just more speculation. We later learn that Micah revealed their new location to the Pinkerton agents, and there’s nothing to indicate that they already knew about it from the let
If you are planning on committing a concerningly large amount of in-game crimes, make sure that you pack a disguise. If your character dons a lovely little bandana while engaging in a crime spree, their reputation will be minorly protected, in a way. Remove the bandana once your character has travelled outside of the search radius and you will notice that your «Wanted Meter» will clear significantly faster. Remember kids, if you’re going to commit a crime, make sure that no one can pin it on you afterwa
So first in our quest to find all the wacky lads in the old west is Margaret. He’s found next to his crashed cart in Lemoyne. As it happens, his circus animals escaped and he needs us to find them. He lost 2 lions, a zebra, and a tiger. Well, sort of. Turns out they’re all dressed up everyday animals like a Mule, Dog, and Cou
Pick the right path (literally, the right path), and continue on until you reach a small campsite. After the campsite, you’ll reach a sudden drop into nothingness. Look down and to your left. A small ledge for you to jump on is waiting for you. Go down another slope that leads from this ledge to an area below. A pile of rocks is all that is here for you. Well, a pile of rocks that hides some shiny gold bars for your trou
Red Dead Redemption 2 PS4 Dead Redemption 2 is a graphical and visual achievement for sure, but every «exceptional» story element is merely surface level. By the end of it all, the game feels like a package designed for the mainstream media for some futile campaign proving that games are movies now; a movement that personally seems like it comes more from self-insecurity than from true reverence for the medium. By attempting to signal a movement forward for video games, I feel that in certain ways, this game has moved the form backward.
This next Poisonous Trail Map is tricky. It depicts a strange twisting pattern that looks like a snake. That tiniest of hints should lead you to the area just west of the Van Horn Trading Post. Around that area, there should be what looks like an abandoned watchto
Next on our list is one of the only «non-stranger» missions on here. The bloodcurdling questline is actually just a random encounter and isn’t officially designated as a «stranger mission». To stumble across the Nosferatu fanboy, you do have to have Saint-Denis as an available locat
The third Poisonous Trail Map leads you to a cave system located behind the waterfall in Elysian Pool. As soon as you enter the cave, move to the right. You should find a scary-looking decline that slides you down to a lower level. Once there, look to your right once again. There should be a small tunnel entrance. This tunnel will eventually come to a fork in the «ro
I consistently struggled in trying to figure out just what Dan Houser and his co-writers were trying to convey throughout the story in Red Dead Redemption 2 . Whenever it appeared that some allegory was being set up, the scenarios would delve into quirkiness and involve stereotyped characters. Without detailing each one, I played three particular Stranger missions that put me off with that exact formula: the ones involving the characters of Margaret, Bertram, and the pair of Mr. Black and Mr. White. This video game, which is presented with the themes of modern Western stories, comes across more like a subpar attempt at subversion. Houser perhaps wants to satirize the caricatures of old Westerns, but ends up creating caricatures of his own. But hey, this is also coming from the same train of thought that replacing «Metlife» with «Getalife» in Grand Theft Auto IV was brilliant satire.
As much as people want to avoid using the in-game map as much as possible, sometimes it truly does come in handy. Sometimes I like to see if my natural sense of direction works by testing to see if I can get my character to where I need to go without tracking my movements on the in-game