Dutch’s «You can’t fight gravity» speech is one of the most memorable in gaming. After a long and grueling chase all over the United States to track down the last of his gang, John finally confronts his former mentor, only to listen to a heartbreaking monologue about how you can’t fight your nature. In RDR2 , after picking a fight with the US Army, Dutch makes nearly the same speech but instead uses it as a way to clue Arthur in on his escape p
Because of the account being deleted prior to my research and discovering this leak from years ago, I had to find it through a Reddit post from September 29, 2017 (on «r/RedDeadRedemption»). In the comments of this post, one user tells the story of the original leak getting harassment for not being credible:
Hunting them means you can approach the ‘Feral Man’ (as he’s described in-game), and it’ll be up to you what to do with him. Just make sure you read the diary inside the cave he calls his home to discover exactly why he is the way he
What did the leak say exactly that sounded so far-fetched but ended up so accurate? Well, let’s get into it. Again, we’re entering spoiler territory now . I’m going to put an image below to divide this in case you glanced over the text, as the rest of this will begin to involve spoilers. Remember that curiosity killed the cat.
According to Wiki Fandom, Arthur comes from a family of outlaws which explains why he’s been so successful in the family business. The cowboy was born to Beatrice and Lyle Morgan in 1863, and his father was eventually arrested for larceny in 1874 when his son was only eleven years
In his youth, Arthur met a waitress named Eliza. After a brief fling, she became pregnant with their son Isaac. Eliza was aware of Arthur’s criminal past but still accepted his support. Arthur would actually come and stay with his family every few months for several days at a t
He is kind of back in the sequel. He appears in a painting that is only fully painted once you complete the game %100. However, the Strange Man’s identity is still a mystery. Red Dead Redemption 2 does not answer any questions about who the Strange Man is or why he appeared to J
While in Rhodes, Arthur ends up helping two lovers from rival families – Beau Gray and Penelope Braithwaite – communicate in a sort of Romeo-and-Juliet love story but in the Wild West. Beau asks Arthur to protect Penelope while she participates in a women’s suffrage rally and is against her involvement. Arthur replies, «If she wants to rally, you got to let her rally.» He later drives the rally wagon, proving he wasn’t against the ca
By the time we first meet Dutch in the first game, he’s a shell of a man still fighting uselessly against the march of civilization. A single glance at him might still reveal a glimmer of a great man worthy of John’s loyalty, but many players found it difficult to understand how John could have followed such an obvious madman. RDR2 answers this by presenting a much more lucid Dutch at the beginning of the narrative, still filled with his trademark charm and wit. As the story continues and pressures mount, we witness Dutch slipping towards his inevitable heartbreaking fall into madn
Once again, this phrase turned out to be entirely correct . What a shocker. In the epilogue, you do end up at Beecher’s Hope, even if not immediately, and build up your ranch. There are mini-games that are just mashing buttons (which were surprisingly fun). I don’t recall a gazebo specifically, but you do build John’s house in a similar manner.
Exactly what the potion does is STILL unclear; it may be the case that it does absolutely nothing at all, but with so many Easter Eggs scattered throughout the game, we can’t imagine developers would let this one slide without ANY effec
Smell is truly vital within this game. A strong scent coming off of your character can have bad side effects if left unchecked. If your character goes hunting without masking their scent, their prey might be able to catch a whiff of them which will alert them of your presence and provide them the opportunity to esc
Dead Eye was the incredibly popular game mechanic introduced as far back as Red Dead Revolver that made everyone feel like a true gunslinger. Once activated, time would slow down and the player could pick off several enemies in one sequence, or even disarm people. This gained even wider traction in RDR , and now it’s back. Now, you can activate it any time while slowly pulling the trig
Due to the executives and investors not finding the project «innovative enough,» I can only guess that features such as realistic weight gain, food, core systems, and the schedules of NPCs were refined/added to please them. If an early build of Red Dead Redemption 2 locations Dead Redemption 2 was not innovative enough for Rockstar’s producers and stockholders, then can you imagine the challenge the team may face for their next potential games like Grand Theft Auto VI or Bully 2 ? Yeah.