Big Smoke, from Grand Theft Auto: San Andreas , is one of the game’s most memorable characters. Initially, he is presented as one of CJ’s loyal friends and a respected member of the Grove Street Famil

Breach is a great agent who can easily bully enemies with his abilities. He has the most annoying and spammable abilities, which can make opposing players rage quit the round. Among these abilities are flas

It may not be the most recent in the Far Cry timeline, but it’s still one of the best open-world shooters out there. With so many Assassin’s Creed games already ported over to the Switch, it feels like it’s time Ubisoft shared that same love with Far C

I’ve speculated over the past week whether a remaster of previous Call of Duty titles is necessarily a bad thing. But whether Activision’s late (it has to be said) jumping on the remaster band-wagon should be regarded as universally «lame», the truth is, Full File I don’t see it as something objectively bad. If anything — and this is coming from someone who’s always open to discussing the many, troublesome issues with Call of Duty as a model, let alone as an iteration-by-iteration video game — I find the idea, notably interesting. For a series that has shifted from World War 2 to modern war and now to future warfare, could this be an early sign of where the series may end up turning in later releases further down the line? Yes you can argue Ghosts tried a return to a contemporary-ish aesthetic to counter the ever-growing futuristic direction Black Ops & Advanced Warfare brought forth.

So…Infinite Warfare huh? A far-flung space-based voyage that may be seen as the ultimate in future sci-fi transitioning for the lucratively-successful FPS franchise. Pardon me if my words look or even sound flat, but we’ve been here plenty times before: a reveal of a rather (it has to be said) obtuse intensity that surprises no one yet still locks fans in deep, deep debate. Some relish the new look, others are a lot less pleased. Yet it’s Modern Warfare Remastered that seems to be the talk of the town over Infinity Ward’s new title. A supposed return to what many perceive as the best entry in the series — a game that revolutionized the first-person shooter and gave birth to an online multiplayer system that still persists to this very day. And while many may take to the word «remaster» with a possible rolling of the eyes (for understandably good reason), is a bundled-in return to Call of Duty 4’s setting, premise and very nature of modern military shooting really all that bad?

The game was a success for many gamers thanks to the high-quality gunplay enhanced by the TMD (Time-Manipulation Device), a device that allowed players to manipulate time objects and enemies with varying effects. It was a fun concept and backed by an interesting time-hopping story, Singularity delivered a stand-out shooter experience. It’s a shame more gamers haven’t experienced

Yoru has one of the most easy-to-use flashes in Valorant. Players can bounce it off the surface to flash the enemies. Yoru’s Blindside is also handy for using the «flash and break-out» strategy while the enemy smokes the choke point or entrances. One of the most common uses of Yoru’s flash is to flash the area where his gatecrash is located to teleport there and kill the enemies without taking the head-on fi

Like Skye, Gekko also has a flash ability, which can detect the presence of any enemy in a particular area. Ever since his launch, Gekko has been a popular initiator and has found its place in multiple comps. His signature ability, Dizzy, has proven to be a great scouting t

In short, that didn’t happen. Though the game sold well, it failed to topple the giant. The game was noted for having a short campaign , but short doesn’t mean bad. The team at Kaos Studio brought in John Milius, the writer of Red Dawn , who weaved together an interesting tale of a near-future America controlled by the Greater Korean Republic. It may not have been the Call of Duty beater that was promised, but it was still a great shooter, one that delivered a memorable campaign backed by solid gameplay that deserves a second chance to be re-explored on the Nintendo Swi

The difference here is that this won’t be a new entry, but a return to what the series was at that time. As such, it opens up a possibility to not only reintroduce a setting that many could perhaps have forgotten, but also introduce the days without robots and drones and aerial-dominating killstreaks that only embellished the «rich get richer; poor get poorer» mentality entries like Modern Warfare 2 got pressingly wrong. Modern Warfare’s design was a lot simpler. Its 3-5-7 kill-streak system may be deemed minimalistic by recent standards, but back then it didn’t over-complicate or make 90% of player’s strive to simply getting a tactical nuke, so predictable (Harriers, AC130, bo-WEEP bo-WEEP…done!).

However, in one of the series’ most shocking twists, Shepherd reveals himself as a traitor responsible for manipulating events to justify a war that would consolidate his power and avenge American losses. His motivation blends revenge with a desire to reaffirm America’s military supremacy, highlighting how thin the line between hero and villain can